Castles provide the basis for more developed construction in the game, with players having to upgrade to the next castle level to be able to build more advanced buildings upgrades such as a curtain wall and guard towers can be added to individual castles. There is no specific technology research, but several advances, such as gunpowder, do become available over time. Income to develop provinces and armies comes from taxation of the provinces and trade with neighbouring provinces. Production can occur in every province, with the player building from one of the hundreds of connected buildings and units in the game's technology tree. The game is set mainly in Europe, but also features the Middle East and North Africa. The campaign is carried out in a similar fashion to Shogun: Total War, but features many enhancements. The campaign mode is turn-based, with each turn representing one year, allowing the player to attend to all needs of the faction before allowing the artificial intelligence to carry out the other factions' moves and decisions. Another campaign mode is available, called 'Glorious Achievements', in which each faction has several historically-based goals to achieve, which score points the faction with the most achievement points wins the game. Religion is very important in the game, with the player able to convert provinces to their own religions to cement the people's loyalty. Diplomacy and economics are two other aspects the player can use to advance their aims, as well as having access to more clandestine means such as espionage and assassination. In the campaign, the player controls construction, unit recruitment and the movement of armies, fleets and agents in each of these provinces, using these means to acquire and defend the provinces. Each of the factions controls a number of historical provinces, which on the map contain a castle and, if located by the sea, a port as well. The main campaign of Medieval: Total War involves the player choosing one of the fourteen playable factions and eventually leading them in conquest on the strategy map.
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